Live market prices
UEX terminal buy/sell quotes - cached locally. Use Refresh to pull the latest public snapshot.
| Commodity | Buy | Sell | Terminal | Updated |
|---|
No market cache yet. Click Refresh data.
Source: UEX Corp commodities_prices_all (no API key required).
Search by location
Pick a terminal from the live UEX market cache, then browse commodities bought and sold there.
Select a location
Search or choose a terminal on the left.
| Commodity | Buy (you pay) | Sell (you earn) | Updated |
|---|
No market cache yet. Click Refresh data.
Search by commodity
Find every terminal offering a commodity. Sort by cheapest buy or highest sell for trading routes.
Select a commodity
Search or choose a commodity on the left.
| Terminal / location | Buy (you pay) | Sell (you earn) | Updated |
|---|
No market cache yet. Click Refresh data.
Trade route calculator
Best same-commodity buy/sell pairs from the cached UEX market. Ranked by profit — distance and jump time are not available from this data.
What I have 0 selected
No commodities match.
| Commodity | Buy cost @ Terminal | Sell @ Terminal | Profit/unit | Profit % | Total buy cost | Total profit / units |
|---|---|---|---|---|---|---|
| Commodity | Best sell terminal | Sell price | Also consider | Updated | Est. total |
No market cache yet. Click Refresh data.
Uses cached commodities_prices_all only. Refresh updates underlying quotes; routes recompute on demand.
Mining tools
Lasers, modules, and gadgets — click a name to expand stats. Buy availability is a separate matrix below.
No mining tools in cache yet.
Where to buy
Lasers, modules, and gadgets down the side; locations across the top. ✓ marks availability (hover for price). Scroll the matrix horizontally (scrollbar, Shift+wheel, or trackpad) to reach every location. Highlight an item or location to link both ways.
No buy locations in cache for this category yet.
Mineral averages
UEX commodities - published buy/sell averages (mineral snapshot)
| Commodity | Buy | Sell | Flags |
|---|
No commodity cache yet.
Refinery jobs
Capture work-order screens to create jobs, or log manually. Track active jobs and record yield when refining completes.
Refinery server: this PC
Capture work order
- Capture or upload screen regions as you play — quote screens, scroll crops, accepted processing (any order).
- Label each capture Quote, Accept, or Skip.
- Click Process, review parsed fields, and create the job.
Upload image works in browser; Capture region needs the Companion desktop app.
Open the Companion desktop app for region capture (Ctrl+/) and overlay (Ctrl+Shift+F8). In the browser you can still Upload image below.
Desktop shortcuts: Ctrl+/ adds a capture to the list; Ctrl+Shift+F8 toggles the overlay window.
Add captures, label each as Quote or Accept, then Process.
Paste OCR / UI text (optional)
Review & create
Parsed fields from labeled captures — edit anything before creating the job.
Confirm or edit every line before save. Fate: refined / deferred / sell / leave / inert.
| Material | Q | Qty | Yield | Fate |
|---|
OCR raw text
No refinery jobs yet. Create one on the Create job page — it appears for everyone on the Org Server.
Trust model: login required to add or delete jobs. Only the job owner or an admin can delete. Stored in cache/refinery-jobs.json.
Cargo inventory
Refined ore and cargo from completed refinery jobs. Track location, move lots, or mark lost in transit. User-reported data only — estimates unlock when enough samples exist.
Inventory server: this PC
No inventory yet. Record yield on a finished refinery job to add refined cargo here.
Per-user inventory in cache/inventory.json. Login required. Move and lost-in-transit are logged for your records.
No wishlist items yet.
Saved in cache/item-wishlist.json. Buy/sell links match Live Prices by name when available.
Flyable ships
All Wiki vehicles marked flight-ready - search by name, manufacturer, or role.
No ship cache yet.
My Hangar
Your owned Star Citizen fleet. Import a Hangar XPLORer, Hangar Link Export, STARJUMP Fleet Viewer JSON, or add ships manually. Hangar Link Connect only works with hangar.link — use a JSON export here. Local list + optional org-server sync.
No handle set — add your RSI handle in Edit profile.
Hangar server: this PC
Your hangar is empty. Import from RSI or add ships from the left.
Owned ships are stored locally in your browser (localStorage). Use Save hangar to org server to share with leaders on the Org Server (cache/hangars.json). Only you or an admin can change your saved hangar.
No hangars saved on the Org Server yet. Pilots use Save hangar to org server from My Hangar.
Org fleet / Admin is admin-only. Delete removes a hangar from the org server. Pilots can request removal from My Hangar.
Org events
Create Discord-style scheduled events on the Org Server. Events mirror to Discord when the bot is online.
Events server: this PC
No events yet. Create one — it will appear for everyone on the Org Server and can sync to Discord.
Trust model: login required to create events. Only the creator or an admin can delete. Discord sync when the bot is online.
Org chat
One PC runs the always-on Org Server. Others set that host under Edit profile > Chat server, pick a room, then Join. Voice is optional per room.
No profile yet.
Loading host info...
Chat server: this PC
Not joined yet.
Org roster & ranks
Public RSI members for your configured org SID. Hidden members stay redacted. Login required (same trust model as hangar).
Sign in to load the roster.
| Handle | Rank | Roles | Stars |
|---|
No visible members loaded.
Source: RSI public getOrgMembers.
Ship components
Browse wiki ship components by type. Loadouts are not fully bound to hangar ships — search by name when linking from Ships/Hangar.
| Name | Size | Grade | Class | Manufacturer |
|---|
Pick a type to load components from the Star Citizen Wiki.
Ship purchase & claim
In-game aUEC purchase prices and pledge-store USD from UEX. Claim-time / claim aUEC fees are not published by these feeds.
No ship cost rows in cache. Click Refresh data.
Claim costs: data pending — UEX/wiki do not expose insurance claim aUEC in the public endpoints we use.
Fuel & QT
Hydrogen and quantum fuel buy prices by terminal from UEX.
| Fuel | Buy | Avg | Terminal |
|---|
No fuel prices in cache. Click Refresh data.
Refinery yields & methods
UEX station yield bonuses and method ratings (yield / cost / speed). Complements your job board — not a substitute for in-game kiosk numbers.
Methods
| Method | Yield | Cost | Speed |
|---|
Station yield bonuses
Pick a resource to rank stations by UEX yield bonus % (highest first). All resources keeps the default station/commodity order.
| Station / terminal | Commodity | Bonus % | Week | Month |
|---|
No refinery reference data in cache. Click Refresh data.
Mining locations
Raw ore sell prices by terminal from UEX. Per-rock composition % is not in this feed.
| Ore | Buy | Sell | Terminal |
|---|
No raw ore rows in cache. Click Refresh data.
| Ore | Systems | Planets | Moons | POIs | Orbits |
|---|
No ore find locations in cache. Click Refresh data.
Rock breaker
Enter scanned rock mass, resistance, and instability plus your mining setup. Resistance and instability mods from each laser and its modules adjust the rock (not laser power). Break check compares total Wiki extraction vs mass-scaled difficulty from Datacore curves — approximate, not in-game fracture simulation.
Laser power: Wiki cache (Refresh data). Modifiers & constants: game-data/rock-breaker.json (Datacore). No fake break-time DPS.
Ship loadout planner
Erkul-like loadout planner in Toxic Industries style: role hardpoints (Pilot / Manned / Remote / Ordnance), Damage · Defense · Hull summary, and component cards by category. Controllers are locked out; missiles fit only ordnance ports.
Select a ship
Hardpoints and ship systems appear here, grouped like Erkul — Toxic Industries style.
Select a ship to see ports.
Data: game-data/loadout-planner.json (Datacore v4). Top bar: Alpha / Sustained / Burst / Missile / Shield HP + regen. Sustained ≈ burst until a heat model lands. Hull HP & flight rates need richer dump coverage.
Commodity history
UEX price history for a commodity at a terminal. Pick ids from a market row (commodityId + terminal from Live Prices).
| When | Buy | Sell | Quality | Version |
|---|
Enter commodity + terminal ids to load history.
Crafting blueprints
Browse Wiki recipes by blueprint, unlock mission, or ingredient — expand for per-slot quality (Q0–Q1000) and local have/need inventory.
Browse by
Type
Grade
Resources (up to 3)
Issued by
Mission type
Release status
Legality
Admin
Open this tab to load blueprints from the Star Citizen Wiki.
Recent craft logs
No craft logs yet. Expand a blueprint and use Log craft.
Source: Star Citizen Wiki API. Mission issuer from mission_giver (fallback faction.name); location from starmap_locations / star_systems; release from released / not_for_release; legality from illegal / legality_label; data stamp from game_version; prerequisites from prerequisite_groups + min_standing. Mission type chips from reward_scope. Quality planner: independent Q0–Q1000 per requirement group. Inventory is local to this browser. Community reference: sc-craft.tools.
Faction reputation
Standing ladders published by the Star Citizen Wiki for factions with a reputation system. Ranks and thresholds are copied from Wiki only — never invented.
Open this tab to load faction reputation ladders from the Star Citizen Wiki.
Source: Star Citizen Wiki API — /api/factions + faction detail reputation_ladder.standings (display_name, min_reputation). Factions without a published ladder are listed with an empty ranks table.